Comments on: Unity vs. Godot Engine: Performance and Community Comparison https://www.gamedesigning.org/engines/unity-vs-godot/ Encouragement, advice, and support for aspiring game designers. Sun, 07 May 2023 15:11:27 +0000 hourly 1 https://wordpress.org/?v=6.2.2 By: Cynic https://www.gamedesigning.org/engines/unity-vs-godot/#comment-8091 Wed, 22 Jun 2022 14:27:34 +0000 https://www.gamedesigning.org/?p=12055#comment-8091 Unity (and people who use) always were and will be a mark of low quality.

]]>
By: Seeker https://www.gamedesigning.org/engines/unity-vs-godot/#comment-5607 Sun, 10 Apr 2022 20:59:20 +0000 https://www.gamedesigning.org/?p=12055#comment-5607 Unity used to have a slew of little games made by beginers (and their quality wasn’t exactly stellar). I still recall people saying that “made in unity” was a mark of low quality.

]]>
By: Alex https://www.gamedesigning.org/engines/unity-vs-godot/#comment-5326 Tue, 29 Mar 2022 16:14:49 +0000 https://www.gamedesigning.org/?p=12055#comment-5326 There is one big disadvantage on GoDot : Lack of console support due to open source and as it is no cooperate.

There are porting Services like Lone Wolf Technologies – but this cost up from 3000 – 5000 USD per title.

I really like some concepts of GoDot and i hope they find a better solution for this in the future (would be great).

]]>
By: Dan https://www.gamedesigning.org/engines/unity-vs-godot/#comment-3212 Thu, 30 Dec 2021 12:56:19 +0000 https://www.gamedesigning.org/?p=12055#comment-3212 The article keeps mentioning specifically Godot as freeware, but its no more or less freeware than Unity is?. Maybe they meant to write Free and Open Source Software (FOSS)? (see eg. wikipedia -> Freeware for differences).
With FOSS software, you can even legally make changes to the game engine itself, should you wish. That is not implied by a Freeware license (like Acrobat Reader for example).

Article mentions this:
“It uses the MIT License, which basically means the developer has to include the copyright of MIT within their project.”

Probably just a ambiguous sentence, but YOUR project isn’t under any license; You chose that license yourself. But when you distribute the “game-engine binary” along with your own project (which you do), you must simply include the TEXT of the MIT license, somewhere in the docs.

]]>
By: J https://www.gamedesigning.org/engines/unity-vs-godot/#comment-2954 Tue, 21 Dec 2021 01:14:30 +0000 https://www.gamedesigning.org/?p=12055#comment-2954 For Unity, you won’t need a unity license for mobile. Only switch, Xbox (non-developer mode), PlayStation, and stadia. All of the references to Pro and mobile on their site are just shoddy design trying to appeal to the Zynga types.

]]>